Eye+of+the+beholder+pc+game download






















The plots are typical kill-the-big-foozle fare, but the games are so well implemented that you'll be glued to the screen for hours on end. The graphics and animations are both top-notch, and excellent sound effects add to the incredible "you are there" atmosphere that is rarely achieved in RPGs of that time. Although EOB 2 feels at times like a poor rehash of its predecessor due to awfully similar graphics and monsters, it does feature more expansive and varied outdoor levels, as well as less frustrating endgame boss defeating the Beholder in EOB 1 is nearly impossible if your party is not at maximum levels.

Screenshots from MobyGames. Ayato 0 point DOS version. Salvado -3 points DOS version. I am at the point with the ladder to go down to the second level. It is asking for the input from the manual. However, nothing seems to work. I cannot enter any information in the popup nor click or type any keys with any response. What am I doing wrong? Morrigan 1 point DOS version. Malfurion -1 point DOS version. Kyle P 0 point.

Vaskir 0 point. Wayne -5 points. NeuralCrash 1 point DOS version. Madeleine -2 points DOS version. I can't enter the password. It's not that I don't have the manual, I do from my old Amiga version! Any suggestions? Create all four of your characters and hope you have designed the right batch to get you through. This is a 3-D perspective game that allows you to use either your controller or, more preferably, a mouse if you have one. The mouse will make the game much easier to play.

When you first set out on life of adventure, you dreamt of noble quests and valiant battles, all played out in a fantasy land of verdant fields and azure skies. So how did you manage to end up slogging — cold, hungry, and wounded — through knee-deep sewage? Well, the quest business isn't what it used to be, and you're probably lucky just to have a job.

But ferreting out the evil that dwells in the sewers beneath the city of Waterdeep isn't exactly what you had in mind. It takes you down into the dark recesses and forgotten passages of ancient Waterdeep, a city from the Forgotten Realm s series of fantasy role-playing games. You and your hardy band of adventurers have been commissioned to find the source of the evil emanations recently detected in the city.

Legends tell of criminals, wizards, zombies, and undead skeletons, and of a mysterious being known only as Xanathar. All too soon, you discover that these creatures are not mere legends. Now you're battling your way through hordes of ghouls while searching for the secrets of Waterdeep's catacombs. It's not all fighting, however. The mazelike sewers have mechanisms for rerouting the city's wastes, and these devices present a variety of puzzles to be solved.

To further confound the would-be adventurer, many of the passages have obviously been transformed by magic. Add the aforementioned creatures and it's easy to see why the city fathers had such a hard time finding someone to take on the job.

The variety of dangers and problems makes your choice of traveling companions critical. A group normally consists of four active adventurers, plus two optional nonplaying members. Your first two choices including yourself should be capable warriors. They will head up the group, so you'll want to make sure they can handle any aggression you encounter. All six races dwarfs, elves, gnomes, half-elves, halflings, and humans can be fighters or paladins, but humans, thanks to their adaptability and aggressiveness, probably make the best warriors.

The advantage of being a paladin is having magical abilities, though there's also a disadvantage: Paladins won't join a group that includes evil members. All adventurers mustbealigned with either good or evil, and with lawful, true, neutral, or chaotic tendencies. Besides the two warriors, you'll also need at least one group member who's adept at casting clerical spells, and another who can handle mage spells. Clerics and mages can be from any race, but humans aren't as qualified as those from the more contemplative and patient races.

You may also find that it strengthens your group to include a thief, although thieves are often a liability in tight situations. Everyone starts at the second level, but can progress to the 11th or 12th level, depending on the character class. All in all, this game is worth any RPG-er's time. There is fun to be had, nerves to be shot and maps to be drawn. Please give whatever you can to help us.

Create new account Request new password. Home » Games » Action » Eye of the Beholder. Westwood Studios. Strategic Simulations, Inc.

Click here for the Amiga version. If you like this game, you will also like. Mines of Titan. Dungeon Master. Dungeon Hack.



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