A thriving ecosystem on Ohma-D'un. From there, it cuts to the Gungan council room where Boss Nass is waiting. He tells them about the problem at hand, and asks which one of them will help to build the new ecosystem. At this point, the player chooses which character to play as. This makes no difference to the outcome of the game, or any ensuing plot details.
You commence to loading your ship and taking off toward the moon. Once you choose a good spot from which to begin building your ecosystem, you land the ship on the moon, and the sensors are placed. From here, gameplay begins. You release the plants and animals from your ship as you please, and allow them to grow and multiply. The Gungans will occasionally harvest a plant or animal, and use it to help build a bubble city.
You can change the amount of life forms that the Gungans take, as well as check on the progress of the Bubble City on the control panel. The game never ends from there, you just have to maintain your ecosystem, as well as the bubble city and Gungan population, as long as you can.
The aftermath of a feeding frenzy on Ohma-D'un. The Create-a-Critter function is accessed through the main menu. How about some dialogue or movement from them? Even the shots of your ship leaving Naboo for the moon are slightly pixelated and don't move smoothly. When you're on the moon's surface, the animals look more like blobs with some semblance of shape than anything else.
There isn't a lot of detail when you're looking at them up close. Given the amount of activity on the screen, perhaps that's to be expected, but I felt like less resources were put into this game than the other Phantom Menace releases which I'm sure were developed with big sales in mind. Overall though, this is still a fun game that could even be used in schools to teach kids about ecology in a setting sure to engage them. What kid wouldn't want advice from R2-D2 about where he should be putting his kaadu and rutiger trees?
Graphics: Not as sharp and fluid as they could have been. Sound: Fairly pedestrian as well. The Episode I theme music in the beginning is nice, as are the sounds of the animals which you release into the enivornment, but that's about it. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses.
EMBED for wordpress. Want more? Advanced embedding details, examples, and help! The players must introduce organisms to the Naboo moon of Ohma-D'un in an attempt to develop a stable ecosystem capable of supporting Gungan colonization.
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