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Browse By Developer Infocom, Inc. Download 83 KB. Play in your browser. Description of Cutthroats Matthew Murray's short review of this underrated Infocom game: "An adventure game with an objective much different than that of typical adventure games, Cutthroats was a treasure hunt of a unique sort, as the treasure was beneath the waves.
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Battle your way through stages of evil swashbucklers on your search for the three map pieces. Cl is not the standard Game Gear action game, however. Besides using your rapier, pick up throwing knives and pistols to reach enemies that are farther away. These can only be used once to inflict some quick damage. Afterward, you must resort to the blade. You can also jump on tables in the tavern and fight like the pirates in the movies. Besides sword slashing, the stages force you to ride on top of vehicles and other unexpected actions.
The cart stage has you racing a wooden cart downhill while jumping over rocks and into enemies. You can also ride atop a horse-drawn carriage while jumping and ducking to avoid the flagpoles extending from buildings. As a whole. Cutthroat Island is a remarkable Game Gear title that is more than just a walk-and-swing adventure. Get a tight grip on your cutlass and prepare to battle as you search for maps and treasure in a pirate's world.
Cutthroat Island is a decent title for the Game Gear. The graphics are clear and the control isn't all that bad. There are plenty of special moves at your disposal, but using them can seem like a hassle. The audio Is average. The diversity in the levels makes Cutthroat Island really fun to play, even over an extended period of time.
This cart looks and plays like a game that's on the TV. If you are considering a new game for your GG. A lot of the action games brought out on the portables suffer because of the low hardware capabilities. Cutthroat Island has some of the better-looking graphics that I've seen on the Game Gear.
I'm undecided about the special moves. On one hand, for a two-button game, special moves are a plus. They break up the monotony of jump kicking over and over, but most of the moves in Cl are more of a hassle than what they're worth.
A decent game, but the control needs some help! This is one of the most innovative titles that has been released for the Game Gear in a long time.
Cutthroat Island pits you a swashbuckling hero against sword-wielding enemies while fighting on land, on top of moving carnages and many other areas.
The game contains special moves that you can use. This Is a good title Game Gear owners should check out. The most diverse Game Gear available to date. It is not only a hack-'em-up sword adventure, but a well-rounded game with different scenery and situations to conquer In each level.
The visuals are exceptional. They are clear and detailed enough to allow you to see what is happening even on the small GG screen.
The ability to pick up useful weapons and climb on tables is a lot of fun and adds to the game, making it one of the best Game Gear titles yet. The Geena Davis movie may have been pushed back to a fall release, but that's good news for the folks at Acclaim - the game is going to come out at roughly the same time. In addition to the side-scrolling movie tie-in action you've come to expect from the marketing juggernaut, the cart also includes a game within a game, a treasure hunt contest wherein players who discover all the hidden treasure icons get a chance to win a trip to the Florida Keys for a second, real-life treasure hunt.
Hey, good luck. A variety of side-scrolling levels advance the plot, but the gameplay's vigorous and repetitive button pressing slows this game down a couple of knots. But what about your goals? There's no actual win condition - it's more a case of getting a high score. These guys used to capture ships and treasure and then blow it all in a weekend of drinking and whoring. They weren't after longterm gains. Now there's a game waiting to be made Cutthroats certainly seems to offer more depth than most RTS games, giving you the opportunity to develop a whole career - very much in the Elite vein, as previously mentioned.
And since that was essentially a space pirate game, with the choice of trading or just blowing everything up, it seems an obvious point of reference.
According to Rob, "There's never been another game that has really captured the feel of being one guy in a big, big universe, with your own ship and no one telling you where to go. That's the sort of feeling we tried to capture with Cutthroats. Freedom of choice is essential to both games. So which part of the game is more important - the ship battles, the town raids, the trading, or are they all equally essential?
The key to success is deciding whose side you're fighting on, and the overall strategy you pursue, rather than the things you do in each individual section," says Rob. Hothouse have clearly done their homework, but exactly how 'real' is the Cutthroats world? During the game, they'll get founded -and disappear - at the time they did historically.
The population and the commodities such as tobacco, sugar and coffee - plus another ten are representative of what they were really like at the time as well. As far as we could, we gave all the governors in the towns their real names. I really hope that you can play the game, go off and read a book about pirates and come back and play the game better - that would be a good test as to whether you've captured the flavour of the world.
And from the evidence we've seen so far, the combination of spice, rum and typhoid seems to have been captured very well indeed. You can almost taste the atmosphere. Each town, nationality and governor treats you differently, so the sense of moving about in a real world that reacts to your actions is tangible. But also, if you do things for a particular governor, he'll tell you when he hears reports like 'There's a heavily laden treasure galleon off the coast of Havana', plus other hints and prods in the right direction.
With so many things going on in single-player, there are currently no plans to include a multiplay facility: "The real problem is that there are different timescales involved. You could be crossing a map, sat watching your ship for five minutes, but three months will have passed in actual game time.
Yet someone else might have a battle in those same five minutes. With many real-time strategy games going 3D, we wondered if Rob was worried that the traditional 'three-quarters' view will be ignored by gamers? Apparently not If a developer is more worried about what game he's going to bolt on to his fantastic 3D engine, he might as well do the whole thing as full-motion video.
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